The Bad
- Killing Oryx was… kind of anticlimactic tbh? I know the real death is in the raid, but it genuinely felt like just one more mission. There’s no real feeling of completion like there is in D2’s DLCs, at least partly because D1 is very sparse on cut scenes and character interactions. It feels like you kill Oryx and no-one gives a damn because there’s so few character moments to round it off. ‘Oh, killed a Hive god? Must be Tuesday.’
- The trend of not explaining anything continues. Several of TTK missions leading up to killing Oryx involve Eris shouting at us repeatedly that 'you must become ascendant to follow Oryx!’. No, she will not be explaining what it means to be Ascendant or why it is so important (I mean, I know because it’s been nearly 10 years and I have read the lore, but if I hadn’t it would be utterly baffling)
- There are these patrols you can randomly get where you pick up a mysterious signal. They have several steps and require you to do random things to progress them - the patrol text is (deliberately) glitched and resolves as you get closer. For example, I had one where one of the steps was to do an emote, another step was to kill hobgoblins etc.
I love this idea, do not get me wrong! I like the idea of picking up this random signal. But as far as I can tell, these patrols don’t lead anywhere. At the end, Ghost says 'At least we know what the message says, even if we don’t know who its from’.
AND THEN NEVER TELLS YOU WHAT THE MESSAGE SAYS.
I have to wonder if this was something that was meant to lead to content that got cut, or was a hook left that could be used for something in future. Possibly something to do with the Nine would have worked, given the random nature of the messages.
- *sob* Getting good armour is such a pain. And confusing.
- The jump down to the area with the first secret chest in VoG is horrendous especially since you can’t mantle. There’s no ledge to jump from opposie the entrance. (I have not run the whole D1 VoG, but you can break in by doing certain things without having to do the plates).
- Who the hell decided that the destination material for Mars, a planet which is predominantly a red-brown colour, should be a RED-BROWN ROCK?!
The Good
- One of the missions in the lead up to killing Oryx involves you having to stealth through Crota’s End raid area to steal a piece of his soul. The enemies have a red ring around them you need to avoid or you’ll be seen. It’s actually pretty cool! very atmospheric too, and nice to have a mission which isn’t about brute forcing your way through enemies. I think the stealth system would need some tweaking to make it genuinely fun for more than a one-off thing, but it was a nice change of pace!
- The Dreadnaught is a really awesome patrol area. It feels huge, there are lots of nooks and crannies to explore, hidden bridges you need Ghost to see, tunnels to crawl through. Plenty of secrets. Gloriously creepy. I am not even close to finishing exploring (at least partly because I keep getting lost - my sense of direction is garbage in games)
- There are different Vanguard Strike playlists available: Legacy, Taken King, and SIVA crisis. Vanguard strikes are different depending on where you are in the story!!! I did not know this going in.
There’s one strike I’ve done a few times on the Legacy playlist, where a Fallen Archon escapes from the Prison of Elders. I got it yesterday on the Taken King playlist. Starts out the same, then partway through you go into a cave system. Previously, those caves have involved fighting Vex. Went in last night and it’s full of Taken! That was a shock. And progressing, the rest of the strike is full of blights and when you reach the Archon fight, the Archon has been taken!
It was a really cool thing to experience, especially going in without knowing beforehand. Doing something I thought I was familiar with and having it change up on me was great.
Similarly, the Omnigul strike (the one the Disgraced strike in D2 is based off). The dialogue has changed up to kind of move the timeline and have it set after Oryx’s fall, and the first room, which has previously contained only Eliksni… now you get ambushed by Hive too!
I really love the idea of Vanguard strikes evolving with the storyline - it makes them feel more connected to the world state. I know we’ve had updates for Lake of Shadows and Arms Dealer in a similar way, but god i would love more!
- The vault is split into sections so you can see just your armour, just your weapons, just your other assorted junk, instead of one 600 space mess.
- I am getting so much practice using Golden Gun. In D2 I have used Blade Barrage almost exclusively, but since starting D1, where Blade Barrage does not exist, I’ve started using Deadshot in D2 as well and I’m having fun with it! I even got into a crucible match in D2 and got several golden gun kills which was nice!
- I’m more willing now to use supers in D2 instead of always saving them for the boss XD It is a space magic game and I should use the space magic more.
Other Thoughts
I cannot decide how I feel about the currencies+destination materials
On the one hand, I am constantly running out of glimmer. It’s much more scarce and hard to get and the amount you can carry is much much lower (25K I believe) and you need it for levelling up weapons and armour just to get the perks. Collecting destination materials is necessary and can be kind of a slog (also you need different Ghost Shells to get the trackers for different materials). I know getting the exotic swords later is gonna be painful because you need to get a material that has a low drop rate. Legendary Marks are random drops from doing activities too, and you need them to buy any legendary gear. You can hold 200 of them at a time, and some of the stuff costs 175 Marks.
On the other hand, it makes acquiring weapons and armour something a bit more special and valuable. In D2 I can just go to Banshee and buy whatever I want, and make that glimmer back in approximately ten seconds on any destination. I currently have max engrams with all the seasonal vendors, and a whole lot with the ritual vendors and I decode them just to junk whatever comes up a lot of the time. Destination materials… exist. And have no real use.
I feel like the ease of acquiring weapons in D2 means I don’t appreciate them. And I don’t branch out and try new weapons much. I junk the majority of the random drops I get without even bothering to look. In D1 I end up trying out pretty much any purple weapon that comes my way because I don’t have that many to choose from.
Needing to acquire destination materials means that I spend more time exploring and poking into places I wouldn’t normally bother to in D2. Will that side room on the dreadnaught have Hadium flakes for me? IDK, better check it out because I need them! So my rate of play feels more leisurely - wandering a patrol zone without any real purpose feels more rewarding, even when I’m returning to places like the Cosmodrome.
So yeah, conflicted about this. We’ll see how I feel later on when I have played many more hours of D1.
- Y'know, I would love it if they brought the Dreadnaught back as a destination, maybe for Episode Heresy (the Hive one) after Final Shape. But not the Dreadnaught as it is in D1 - the Dreadnaught after 10 years of being derelict, picked over by scavengers, fought over by different Hive factions, slowly rotting after the death of its master.
I think there’s a lot that could be done with it - new Hive cults forming in the depths? Taken monstrosities?
Some of the descriptions of areas on the Dreadnaught also talk about how Oryx kept specimens from conquered/destroyed species there, and tortured and experimented on them. Ghost at one point comments that there are things even the Hive fear and have yet to be able to weaponise. So… what else is still trapped on the Dreadnaught?
- Shaxx has a line when you bring him Oryx’s sword
Shaxx: That sword shard you carry… is that the dreaded Willbreaker, Sword of Oryx? I have not seen such a blade in many years, Guardians.’
I know it doubtless means 'hey, I was on the moon during the Great Disaster. I saw some shit’, but the way it’s phrased is so specific that it’s a great jumping off point for fic ideas XD