zaliachimera: (Osiris)
I am partway through the Taken King expansion now! I have comitted Regicide, explored the Dreadnaught, and even bribed Shaxx to make me a sword. And I have more thoughts about it!

The Bad
- Killing Oryx was… kind of anticlimactic tbh? I know the real death is in the raid, but it genuinely felt like just one more mission. There’s no real feeling of completion like there is in D2’s DLCs, at least partly because D1 is very sparse on cut scenes and character interactions. It feels like you kill Oryx and no-one gives a damn because there’s so few character moments to round it off. ‘Oh, killed a Hive god? Must be Tuesday.’

- The trend of not explaining anything continues. Several of TTK missions leading up to killing Oryx involve Eris shouting at us repeatedly that 'you must become ascendant to follow Oryx!’. No, she will not be explaining what it means to be Ascendant or why it is so important (I mean, I know because it’s been nearly 10 years and I have read the lore, but if I hadn’t it would be utterly baffling)

- There are these patrols you can randomly get where you pick up a mysterious signal. They have several steps and require you to do random things to progress them - the patrol text is (deliberately) glitched and resolves as you get closer. For example, I had one where one of the steps was to do an emote, another step was to kill hobgoblins etc.

I love this idea, do not get me wrong! I like the idea of picking up this random signal. But as far as I can tell, these patrols don’t lead anywhere. At the end, Ghost says 'At least we know what the message says, even if we don’t know who its from’.

AND THEN NEVER TELLS YOU WHAT THE MESSAGE SAYS.

I have to wonder if this was something that was meant to lead to content that got cut, or was a hook left that could be used for something in future. Possibly something to do with the Nine would have worked, given the random nature of the messages.

- *sob* Getting good armour is such a pain. And confusing.

- The jump down to the area with the first secret chest in VoG is horrendous especially since you can’t mantle. There’s no ledge to jump from opposie the entrance. (I have not run the whole D1 VoG, but you can break in by doing certain things without having to do the plates).

- Who the hell decided that the destination material for Mars, a planet which is predominantly a red-brown colour, should be a RED-BROWN ROCK?!


The Good
- One of the missions in the lead up to killing Oryx involves you having to stealth through Crota’s End raid area to steal a piece of his soul. The enemies have a red ring around them you need to avoid or you’ll be seen. It’s actually pretty cool! very atmospheric too, and nice to have a mission which isn’t about brute forcing your way through enemies. I think the stealth system would need some tweaking to make it genuinely fun for more than a one-off thing, but it was a nice change of pace!

- The Dreadnaught is a really awesome patrol area. It feels huge, there are lots of nooks and crannies to explore, hidden bridges you need Ghost to see, tunnels to crawl through. Plenty of secrets. Gloriously creepy. I am not even close to finishing exploring (at least partly because I keep getting lost - my sense of direction is garbage in games)

- There are different Vanguard Strike playlists available: Legacy, Taken King, and SIVA crisis. Vanguard strikes are different depending on where you are in the story!!! I did not know this going in.

There’s one strike I’ve done a few times on the Legacy playlist, where a Fallen Archon escapes from the Prison of Elders. I got it yesterday on the Taken King playlist. Starts out the same, then partway through you go into a cave system. Previously, those caves have involved fighting Vex. Went in last night and it’s full of Taken! That was a shock. And progressing, the rest of the strike is full of blights and when you reach the Archon fight, the Archon has been taken!

It was a really cool thing to experience, especially going in without knowing beforehand. Doing something I thought I was familiar with and having it change up on me was great.

Similarly, the Omnigul strike (the one the Disgraced strike in D2 is based off). The dialogue has changed up to kind of move the timeline and have it set after Oryx’s fall, and the first room, which has previously contained only Eliksni… now you get ambushed by Hive too!

I really love the idea of Vanguard strikes evolving with the storyline - it makes them feel more connected to the world state. I know we’ve had updates for Lake of Shadows and Arms Dealer in a similar way, but god i would love more!

- The vault is split into sections so you can see just your armour, just your weapons, just your other assorted junk, instead of one 600 space mess.

- I am getting so much practice using Golden Gun. In D2 I have used Blade Barrage almost exclusively, but since starting D1, where Blade Barrage does not exist, I’ve started using Deadshot in D2 as well and I’m having fun with it! I even got into a crucible match in D2 and got several golden gun kills which was nice!

- I’m more willing now to use supers in D2 instead of always saving them for the boss XD It is a space magic game and I should use the space magic more.


Other Thoughts

I cannot decide how I feel about the currencies+destination materials

On the one hand, I am constantly running out of glimmer. It’s much more scarce and hard to get and the amount you can carry is much much lower (25K I believe) and you need it for levelling up weapons and armour just to get the perks. Collecting destination materials is necessary and can be kind of a slog (also you need different Ghost Shells to get the trackers for different materials). I know getting the exotic swords later is gonna be painful because you need to get a material that has a low drop rate. Legendary Marks are random drops from doing activities too, and you need them to buy any legendary gear. You can hold 200 of them at a time, and some of the stuff costs 175 Marks.

On the other hand, it makes acquiring weapons and armour something a bit more special and valuable. In D2 I can just go to Banshee and buy whatever I want, and make that glimmer back in approximately ten seconds on any destination. I currently have max engrams with all the seasonal vendors, and a whole lot with the ritual vendors and I decode them just to junk whatever comes up a lot of the time. Destination materials… exist. And have no real use.

I feel like the ease of acquiring weapons in D2 means I don’t appreciate them. And I don’t branch out and try new weapons much. I junk the majority of the random drops I get without even bothering to look. In D1 I end up trying out pretty much any purple weapon that comes my way because I don’t have that many to choose from.

Needing to acquire destination materials means that I spend more time exploring and poking into places I wouldn’t normally bother to in D2. Will that side room on the dreadnaught have Hadium flakes for me? IDK, better check it out because I need them! So my rate of play feels more leisurely - wandering a patrol zone without any real purpose feels more rewarding, even when I’m returning to places like the Cosmodrome.

So yeah, conflicted about this. We’ll see how I feel later on when I have played many more hours of D1.

- Y'know, I would love it if they brought the Dreadnaught back as a destination, maybe for Episode Heresy (the Hive one) after Final Shape. But not the Dreadnaught as it is in D1 - the Dreadnaught after 10 years of being derelict, picked over by scavengers, fought over by different Hive factions, slowly rotting after the death of its master.

I think there’s a lot that could be done with it - new Hive cults forming in the depths? Taken monstrosities?
Some of the descriptions of areas on the Dreadnaught also talk about how Oryx kept specimens from conquered/destroyed species there, and tortured and experimented on them. Ghost at one point comments that there are things even the Hive fear and have yet to be able to weaponise. So… what else is still trapped on the Dreadnaught?

- Shaxx has a line when you bring him Oryx’s sword

Shaxx: That sword shard you carry… is that the dreaded Willbreaker, Sword of Oryx? I have not seen such a blade in many years, Guardians.’

I know it doubtless means 'hey, I was on the moon during the Great Disaster. I saw some shit’, but the way it’s phrased is so specific that it’s a great jumping off point for fic ideas XD
zaliachimera: (Osiris)

I picked up Destiny 1 in a sale recently despite being told a lot about its problems, and honestly I’m really enjoying playing it! I feel a bit like a time traveller visiting important places and events from the past.

I also have friends who played Destiny nearly from the beginning and it’s fun to go back and go ‘ooooh that’s what they were talking about!’.

I am also very aware that if I had started playing it without already being invested, I would be having considerably less fun. (Also, being fair, much of the fun is doubtless novelty after playing *mumbletymumble* hours of D2 over the past couple of years).

But it’s genuinely been really interesting from a design and narrative perspective going back to it and seeing where the story began and how things have changed and I wanted to ramble about it.

Full disclosure, I have played up through the first couple of missions of The Taken King. There are also things I can’t comment on such as Crucible (because getting enough players for a match has not happened yet), events (no longer happening) etc. Also haven’t managed to run a raid yet but hopefully will eventually!

 

I will start with the bad, to get it over with. A lot of stuff here will be well known and honestly it’s probably less interesting than the good/thinky stuff.

The Bad

  • Oh boy I have maligned D2’s New Light introduction so badly since it is miles ahead of D1 just by merit of actually having one! D1 gives you the opening run through the Cosmodrome where they tell you what buttons to use and then refuses to explain anything ever again. (This very definitely ties into it being a game I enjoy now but would probably not have enjoyed if I wasn’t already invested)
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  • You don’t realise how many QoL improvements D2 has until you have to go to orbit and select a new destination every single time. Also no fast travel points. And no you cannot just look at a map of the place you’re traversing. Fashion is difficult too.
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  • Up until Taken King, I am not sure why they bothered hiring voice actors for anyone except Ghost, Elsie Bray, and maybe the Speaker. And I have no idea why they hired Bill Nighy for that part (I mean I do, it’s because they wanted to use Big Names for marketing but still…). The Vanguard could easily be replaced with cardboard cutouts because they are basically uninvolved in anything until Taken King begins. I know they aren’t involved in every seasonal plot now, but they do appear and develop.
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  • The story and writing is… well, it makes an attempt to exist. It does not succeed until The Taken King. I went in knowing what happens in the story and I’m still not actually sure what happens in the story because it is basically someone’s pre-first draft bullet points of a narrative. The only reason I knew I was starting different storylines is because the mission popup tells you which storyline it is.

    'I don’t have time to explain why I don’t have time to explain’ is a meme for a reason, but another bit which I think illustrates the point well is from House of Wolves. Petra tells you that Skolas has entered the Vault of Glass and this is bad so you need to stop him.

    It is never explained before then what the Vault of Glass is, what it does, why it would be bad for Skolas to be in there, or… anything. While D2 can be obtuse, and sometimes leaves important info in easily overlooked lore tabs (or in vaulted content), it at least tries to tell you what the story is. I feel like D1 actively resents that players do not read the bullet points and fill in everything the writers had in their heads.

    Another example is the Devil’s Lair strike. it’s the first one you take on in D1, and after doing it in D2, I was expecting backstory and build up. Nope, you just get sent in with nothing to really explain what is going on, who the House of Devils are, what a Servitor is…

    I know it had troubled development and the story got torn apart and remade very close to launch, and it really shows in the early stuff. It’s a series of missions that were made and then had to be strung together with the thinnest of threads.

    It gets better in Taken King, but at times is still not great. You first encounter the Taken on Phobos, I think Ghost asks about what they are. I was expecting more discussion about them and what they are and how horrifying it is. But nope, they just exist now and we’re all fine with that.
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  • So. Much. Grinding.

    The pinnacle grind was annoying in D2, the grind to just get your light up in D1 is so much worse. You will be doing bounties desperately to try to get your rep up with the various groups just so you can actually get fragments of story and quests. You will be grinding just to level up your subclass and it takes ages.
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  • The places you visit are very expansive - even the Cosmodrome is significantly larger - which is great when they’re used well, but a lot of the time they feel very empty, there to make you play for longer to get between areas than because there is anything to do.

 

The Good

  • The game is gorgeous! I’m loving getting to see Venus and Mars and the Dreadnaught. They’re beautiful environments. Everything feels very expansive which can be very cool (as above, it can also be less good). When used well, it feels like there are so many mysteries and secrets hidden in this abandoned world. There are hidden bunkers and spaces, huge Vex structures and ruined cities, tunnels burrowed beneath the Cosmodrome and the Taken King’s dreadnaught. It’s genuinely fun to explore (up to a point).
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  • It does an excellent job of making you genuinely feel like it’s post-apocalyptic and the existence of humanity is precarious. And you, the Guardian, are brand new and everything is trying to kill you. You don’t have multiple gods stored in your vault in the form of guns! Everything feels more dangerous. For example, I think if D2 is your intro, you look back at the Great Disaster and the first Crota fireteam and go 'but how did that happen when I go onto the moon and take out ogres with a single punch? The biggest threat in the Abyss in Crota’s End is falling into a pit or getting hit by a pendulum!

    Yeah no I get it now. In D1 you are much less powerful and it makes swarming thralls and normal enemies much more of a threat. Things feel dangerous in a way that D2 rarely manages. I’ll talk about this a bit more in depth later.
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  • By making your supers and abilities less powerful, they have weirdly made them more useful. In D2 I usually save mine for bosses since it feels like a waste to use them on normal enemies. In D1, it makes absolute sense to use your abilities basically as soon as you have them. You should absolutely use your Golden Gun on a normal Hive Knight or Fallen Vandal!
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  • There’s some great atmospheric touches. I love hearing the snippets of distorted music when I’m near a Rasputin bunker. Going into some of the ruined buildings on Mars or Venus where it’s dark and suddenly seeing so many red Vex eyes staring back at you is chilling.
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  • The opening mission of Taken King is fantastic. Genuinely creepy and the Taken in general in D1 feel much scarier and threatening than in D2.
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  • All the different enemy factions are different colours and designs! I love that!
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  • Weapons still go brrrrr in a very pleasing way. And getting new gear feels genuinely satisfying in a way that it rarely does in D2. I junk 99% of the armour and guns I get in D2, in D1 I end up being much more considering of whether something is useful. Legendary weapons and armour feel precious!
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  • I keep picking up random Warmind weapons to turn into Banshee that I know lead to an exotic quest and I am enjoying the feeling of that being another Secret Thing I am discovering.
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  • Honestly, I really like Banshee’s weapon bounties - you get given a prototype weapon to test out and gather data by doing certain things (killing X number of a certain enemy etc.) and that gains you rep. And you can then order a legendary version of the weapon from him to be delivered the next Wednesday.
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Thoughts/Observations

  • Knowing that the 'original’ story was seemingly going to focus more on Rasputin, and an exo version of him getting stolen by the Hive makes the appearance of some of the Hive areas on the Moon make more sense. There’s some bits that are high tech in a way that feels very at-odds with what we see of the Dreadnaught and, other Hive locations which lean much more towards the organic and magical.
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  • Similarly, Rise of Iron feels a lot more hard sci-fi than much of what Destiny has become, and has such a huge Rasputin focus. I believe it was partially developed by an outside studio, so I do wonder if it was based, at least in part, on the 'original’ story of Destiny, and was either too far into development, or the other studio just never got the memo about the change in tone.
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  • Vaguely related to the above, but way more speculative, I wonder if Banshee was originally meant to be a Rasputin exo, then that story got shifted to Felwinter, but the seeds were used for the story of Banshee having been Clovis Bray.
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  • Honestly while it’s fun to think about, in general I find the obsession parts of the Destiny community have with 'the original story’ (of the 'maybe they’re finally going back to the original story!’ type where the unspoken idea is that this was the perfect undiluted pure story that was 100% planned and set in stone) to be fundamentally misunderstanding how creating stories work. I can guarantee that even if that first story had been used, after 10 years of multiple writers etc. it would still be in a very different place than where the people who came up with it initially thought it would go. It would have evolved and changed and shifted, even if it was following the same vague plan. That’s just what stories do.
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  • Oh wow, suddenly all the Nightmare Hunts in Shadowkeep make way more sense! I get it now!
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  • Actually I get a lot of references now XD
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  • Oh wow Shaxx sounds so depressed. I guess this was before he started therapy.
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  • So many identical caves…

 

Thoughts on Power Creep

D1 leans much more into the post-apocalyptic setting and it does an excellent job of making the existence of the Last City, humanity, and Guardians feel precarious. Everything seems more dangerous, more of a threat. You really are part of the last bastion of humanity. A lot of this is done through

First, you are much less powerful. Yes, you have supers and grenades, but they do much less damage (and are much less flashy) than in D1. There has been a huge amount of power creep! You won’t be one-shotting bosses, even normal Vanguard Strike bosses with golden gun easily.

Legendary weapons feel rare and special, and I am still using Blue weapons at times because sometimes I have to just to get the higher light level. I have reached level 40 and have only just got my first exotic armour pieces which I bought from Xur! They are FR0ST-EE5, an exotic I have never bothered with in D2, but in D1 the recharge for abilities when sprinting is genuinely handy. I don’t have any exotic weapons at all yet!

It leads to a very different playstyle - I play much more carefully because I cannot just charge in with something like Osteo Striga and wipe out a room with a few shots. In D2 we have killed multiple gods, taken down an Empire, and forged alliances. In D1, we’re just some random Guardian and the gameplay reflects this.

And I hate to say this, but I also kind of get the YouTube/Stream BNFs who complain about things not being hard enough. It’s just… they’re completely wrong about the reasons and the solutions.

They seem to think that what is needed is more enemies with higher health, and nerf Divinity because it makes it too easy, and everything should be designed to stop normal players being able to do it. And it… it doesn’t work? Ghosts of the Deep was fun, but holy fuck the health bars on the enemies make it feel grindy and dragged out. Legend Avalon was a slog because there’s Too Much - too many elements at the same time so it’s just overwhelming instead of fun. (Starcrossed on legend is tough, but feels more enjoyable and managable. I’m looking forward to doing it again instead of dreading it).

More difficulty isn’t what makes D1 feel harder, being weaker is what does this. I have no doubt that if I could put my D2 stuff against D1 enemies I would decimate them. But in D1 I am a lone Guardian with scavenged gear and yes, I have the Light and can be resurrected, and it gives me an edge vs normal humans, but not a crazy amount.

In D2 I have so many exotics and weapons that I can just throw them away. I can have intricately crafted builds to take on any enemies! I am basically one of the most powerful entities in the solar system.

And that’s not something you can really scale back. They did it with Red War at the start of D2. Maybe they could do it as a result of Final Shape and do smaller stories focused on Earth and recovery and what you even do after your purpose for fighting for so long is gone (and I think there is value in those stories! I would love it personally). But uh… I don’t think most people would actually be happy having everything nerfed on such a scale. Give up your 999,999 Celestial Nighthawk boss damage, for a Golden Gun that with a bit of luck might one-shot a yellowbar?

Give up a lot of creativity in terms of what you use and how you play, in exchange for a tougher game with way less choice for builds, but one that is potentially more atmospheric and in-keeping with the post-apocalypse and the dangers of the solar system?

I don’t have an answer for that! And it’s not even the most important thing. Gamer BNFs gonna always want to prove that they’re better than everyone at pressing buttons, and forget that the majority of players are casuals. But it’s been interesting playing a different type of difficulty, rather than the forced difficulty of insanely high HP and Too Many Things.

Power creep is a real issue in a lot of long-running media (just look at superhero movies, or many many monster of the week TV shows). You’re in a position of feeling like you need to one-up yourself every time. Every new villain has to be the biggest and baddest, and so you have to become more and more powerful to combat that, which means the next villain has to be even bigger and badder.

With Destiny we’ve gone from a scrappy underdog, to a god-killer.

I’m reminded of Osiris talking about Saint in The Sundial lore.

'I watched him grow from neophyte to demi-god’.

King of fitting for us to have done the same as Saint’s inspiration.


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zaliachimera

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